Programming Games with Shiny || Roll the Dice || RStudio
00:00 Introduction
01:40 Rolling with eventReactive( )
06:26 Reducing eventReactive( ) to reactive( ) + isolate( )
16:23 Combining reactive( ) and bindEvent( )
20:11 Reviewing our reactives
21:23 Writing a function to de-duplicate dice rolls
You've most likely used Shiny to build a web app that displays data, but you can also use Shiny to build games! In this video series, Jesse and Barret pair program simply games in Shiny as a way to uncover and explore new features.
Read up on tabset panels here: https://shiny.rstudio.com/reference/shiny/0.14/tabsetPanel.html
Learn more about Shiny here: https://shiny.rstudio.com/
Got questions? The RStudio Community site is a great place to get assistance: https://community.rstudio.com/
Content: Barret Schloerke (@schloerke) and Jesse Mostipak (@kierisi)
Animation, motion design, and editing: Jesse Mostipak (@kierisi)
Theme song: Hakodate Line by Blue Dot Sessions (https://app.sessions.blue/browse/track/111291")
rstudio
Shiny
RStudio
Data Science
Machine Learning
Python
Stats
Tidyverse
Data Visualization
Data Viz
Ggplot
Technology
Coding
Connect
Server Pro
Shiny
Rmarkdown
Package Manager
CRAN
Dplyr
Forcats
Ggplot2
Tibble
Readr
Stringr
Tidyr
Purrr
Github
Data Wrangling
Tidy Data
Odbc
Rayshader
Plumber
Blogdown
Gt
Lazy Evaluation
Tidymodels
Statistics
Debugging
Programming Education
Rstats
Open Source
Oss
Reticulate
EventReactive
Isolate
Reactive
BindEvent
Barret Schloerke
Jesse Mostipak